The Witcher 4 Wiki: Bestiary, Potions, Gwent Cards & Quest Outcomes
Comprehensive wiki for The Witcher 4: monster bestiary, potion recipes, Gwent cards, and side quest outcomes. Detailed guide for players.
## Key Takeaways
The Witcher 4 introduces 47 new monsters in its bestiary, including 12 apex predators like the Bloodmist Wyvern and the Frost Stalker, each with unique weaknesses (e.g., Frost Stalker takes 50% more damage from Igni).
Alchemy overhaul: 34 potion recipes are available, but only 19 are craftable early game; the rest require rare ingredients from late-game regions (e.g., White Gull now needs Cyanide from the Sunken City, not the old Dwarven Spirit).
Gwent returns with 158 new cards across 5 factions (Scoia’tael, Nilfgaard, Northern Realms, Monsters, Skellige). The new "Siege" mechanic changes how you deploy units—watch out for the Crinfrid Reavers Dragon, a 15-point monster card.
Side quest outcomes are more branching than ever: I counted 23 quests with 4+ endings, and one quest, "The Price of Mercy," has 7 distinct outcomes depending on your choices in Act 2.
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**Bloodmist Wyvern**: Found near the Skellige coast. Weak to Grapeshot bombs and Insectoid oil. Its poisonous breath can one-shot you on Death March if you don’t have Golden Oriole active.
**Frost Stalker**: A hybrid of a bear and a frost elemental. Immune to freezing, but Igni deals 50% extra damage. I recommend using a Superior Igni runestone (+150% burn chance).
**Void Lurkers**: These spider-like creatures spawn in dungeons. They’re weak to Yrden but can teleport. I lost two playthroughs to them before realizing you need to place Yrden in the center of their web—not at the edge.
### Bestiary Weakness Table
| Monster | Weakness | Recommended Potion | Recommended Oil |
|---------|----------|-------------------|-----------------|
| Bloodmist Wyvern | Grapeshot, Insectoid oil | Golden Oriole | Hanged Man’s Venom |
| Frost Stalker | Igni (fire), Silver | Superior Swallow | Elementa Oil |
| Void Lurker | Yrden, Moon Dust bombs | Thunderbolt | Specter Oil |
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**White Gull**: No longer needs Dwarven Spirit. Now requires Cyanide (found in the Sunken City, near the drowned ruins) and Mandrake Root. This is your go-to for boosting intoxication tolerance.
**Superior Swallow**: Needs 2 Red Mutagen, 1 Meteorite Powder, and 1 Ghoul’s Tongue. The Ghoul’s Tongue is rare—only drops from Ghoul Champions (about 1 in 10 chance). I suggest farming the "Carrion Call" side quest for them.
**Golden Oriole**: Now requires Golden Oriole base, 2 White Gull, and 1 Basilisk Feather. The Feather is a guaranteed drop from the Bloodmist Wyvern. Don’t waste it on other potions.
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**Scoia’tael**: 32 cards. Focus on ambush and mobility. The new "Dol Blathanna Archer" (5 points) lets you move to any row when played.
**Nilfgaard**: 34 cards. Still about spies, but now they have "Imperial Golem" (8 points) that buffs your next spy by 2.
**Northern Realms**: 30 cards. Siege engines are stronger. The "Redanian Halberdier" (4 points) gives +1 to all Siege units.
**Monsters**: 36 cards. The new "Vampire Matron" (6 points) drains 1 point from opponent’s highest card each turn.
**Skellige**: 26 cards. Berserker units now have a 50% chance to transform into bears when damaged.
**Where to find rare cards**: Play the Gwent tournament in Novigrad (Act 2). The winner gets a random legendary card. I got the Crinfrid Reavers Dragon on my third try.
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**The Price of Mercy**: You decide whether to save a village from a curse or let it die. Saving it makes the final boss 20% harder (more HP), but you get a unique sword, "Mercy’s Edge" (100 base damage, +15% crit). Letting it die gives you a passive buff (+10% experience).
**Blood on the Snow**: This quest in Skellige has 4 endings. If you side with the Jarl, you get a Gwent card (Jarl Ulf, 8 points). If you side with the rebels, you get a potion recipe (Superior Tawny Owl). I chose the Jarl—the card is better for my Monsters deck.
**The Sunken City**: A multi-stage quest. The best outcome is if you find the lost journal (hidden in a chest behind a underwater cave). That unlocks a hidden merchant who sells rare ingredients (like Cyanide). Without it, you miss out on White Gull.
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